In extrasode 8 of Carnagecast, Andrew Valkauskas joins us to share his role-playing game Fate of the Norns: Ragnarok, now celebrating its twentieth anniversary with a third edition on Kickstarter. In Fate of the Norns: Ragnarok, players delve into the grim fantasy of a world without the sun or moon, when Fimbulwinter lays heavy on the nine worlds.
Hear about the rune-based resolution system Andrew developed, where a character’s essence and destiny play a hand in their success or failure, as well as how outside the traditional character progression, a meta progression provides a mechanical kick for hearty warriors not only to relish every battle that may be their last, but enhances the social aspects of role-playing, even in traditionally asocial aspects.
We also talk about the history of Fate of the Norns, from its conception as a computer game to the iterative development it goes through today from player feedback, and the success of the Kickstarter campaign, in how that process has informed the publishing of the game, particularly showing the need to reach a worldwide market.
Fate of the Norns: Ragnarok has currently reached its funding goal on Kickstarter, but the project doesn’t end until Sunday, September 16th. Visit the Kickstarter page to learn more and see the physical components of the game.