Carnage Royale Fall Update

Corner of a file folder, stamped "Top Secret." Photo by Acid the meme machine. https://commons.wikimedia.org/wiki/File:Topsecretsidebar.jpgCarnage Royale is a little over a month away, and the Carnage staff has been focused on getting all the games in from our trusty GMs and the convention book put together. We’ve also been working on developing some new options in the preregistration process to make it easier for our attendees. Once the process of implementing those new options is complete, we plan to open preregistration for the convention, and will announce it here and in the usual social media channels. That should happen Real Soon Now, but we are very aware the ways projects can encounter unexpected hurdles along the way, and are being conscientious in setting expectations.

In the meantime, we thank you all for your patience as Carnage works to make this as smooth and seamless a preregistration process as possible. Keep an eye on our website here, follow us on Facebook and Twitter to get the news as it’s relayed in those places and remember: like winter, Carnage is coming.

Your Role-Playing Mission, Should You Choose to Accept It

Mid-combat on a battle grid with figures and dice.
Photo by Moroboshi. https://commons.wikimedia.org/wiki/File:Dungeons_and_Dragons_game.jpg

No other type of tabletop game hosted at Carnage takes advantage of the year’s theme like role-playing games do. As a genre of game that draws heavily on tropes and genre conventions from books, film, television — from Dungeons & DragonsAppendix N up to the contemporary capsule pitch of “It’s like Pokémon meets Veronica Mars!”

We’ll always have our stalwarts like Dungeons & DragonsCall of Cthulhu and Pathfinder in their traditional modes and we love hosting them, but we also love it when you, our endlessly inventive GMs, come up with just the right spin to bring the year’s theme into their adventures.  Below are just some examples of spy-themed role-playing games from over the years, sometimes bringing a secret agent bent to an established world, sometimes adapting a property or creating a brand new one.

If you’re not yet sure of what you want to run this year at Carnage Royale, this list may help inspire you, or provide some direction. They are, of course, merely suggestions and fond wishes of what we’d like to see on the schedule. Ultimately, run the games you’re passionate about, because that passion helps make a good time for everyone at the table.

And a bonus inspiration source: the International Spy Museum!

Call for Board Games at Carnage Royale

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The general call has gone out for all GMs to submit their games! We need board games! The more we have to offer, the more you will have to play. We are looking for any and all board games. We are also looking to offer some specific board games. If you would like to help out by running a board game at Carnage, then please consider running one of the following games. (Other games are always welcome!)

  • Mombasa
  • Concordia
  • Agricola
  • World’s Fair
  • Dead of Winter
  • Imhotep
  • T.I.M.E Stories
  • Falling Sky: The Gallic Revolt against Caesar
  • 1775: Rebellion
  • Orleans
  • Mare Nostrum: Empires
  • Blood Rage
  • Isle of Sky: From Chieftain to King
  • Terra Mystica
  • Caverna
  • Castles of Burgundy
  • Star Wars: Imperial Assault
  • Eldritch Horror
  • Castles of Mad King Ludwig
  • Russian Railroads
  • Five Tribes
  • Lords of Waterdeep
  • Dominant Species
  • Tzolk’in: The Mayan Calendar
  • Clash of Cultures
  • The Gallerist
  • Grand Austria Hotel
  • Triumph and Tragedy
  • Tokaido
  • Food Chain Magnate
  • Liberty or Death: The American Insurrection
  • New Bedford
  • Endeavor

Thanks for taking a look. Please consider signing up to run some games at Carnage Royale. Just go to the GM Submission form.  Any questions on board game submissions please leave a comment and we will get back to you as soon as possible.

 

 

 

Design Prototype Event at Carnage Royale

Traditional game pieces: four colored pawns, a six-sided die and a red cup for rolling dice.
Photo by Ajmint. https://en.wikipedia.org/wiki/Ludo_(board_game)#/media/File:Ludo_Pieces.JPG

Last year at Carnage we had some enterprising designers come in and share their games with us. These prototypes were well received. So we decided to do it again this year. Maybe a little bigger, and certainly brighter.

On Saturday morning and afternoon in the Oscar Wilde Ballroom we will be offering up and coming board game designers space to show off their games. If you are interested, please sign up using the GM submission forms here at the website. In the other notes box, please indicate that you are interested in participating in the Design Prototype Event this year. We are looking forward to having the designers back again and hopefully some new faces and games.

Extra Life at Carnage Royale

Extra Life charity logo. Slogan: "Play games. Heal kids." Benefiting Children's Miracle Network Hospitals.

 

We are happy to announce that Extra Life is coming to Carnage Royale!

Extra Life is a 24 hour gaming marathon to support Children’s Miracle Network Hospitals. Players sign up to join the Extra Carnage team, ask the people in your life to donate, then at Carnage Royale play games for 24 hours! The money you raise will go to your local hospital to help kids.

Oh, and don’t worry, it’s not 24 straight hours of gaming. Bathroom breaks are highly encouraged!

Organizer Edwin has exciting news:

Our Extra Life extravaganza at Carnage Royale will kick off with a multi-table, high-action, DCC tournament of Carnival of the Damned Friday at 7 PM. The Carnival of the Damned is a Dungeon Crawl Classics RPG zero level adventure with tournament style play. Characters who survive gradually uncover the sinister purpose of the carnival and its twisted overseer, the Black Jester! Play one character or many, those that survive the most encounters can win prizes and all can take home nightmares. 

Other events planned for the 24-hour period between Friday at 7 and Saturday at 7 include Saturday Morning Cartoons (kids helping kids), Midnight Fiasco, and some very exciting exclusive Call of Cthulhu content. More info on all these events in the coming weeks.

Extra Life Carnage RoyaleYou can participate in Extra Life by playing other kinds of games, too. All of the time you spend playing games during the weekend goes toward your 24 hours. This includes RPGs, board games, miniatures, Diplomacy and even pickup games you play with your friends! There are board games that can be checked out outside the Oscar Wilde room, so grab some gamers and add to your hours with a pickup game.

Since you are going to be playing games at Carnage Royale anyway, why not sign up and raise some money for a good cause? Join the Extra Carnage team if you are willing to be a fundraiser.

If you are running a game and would like it to be in support of Extra Life, please include “This game supports Extra Life” in the game description. If you have already submitted your game and would like to add this statement please email Carnage staff member Nyssa at missnyss17@gmail.com

Keep checking the Carnage Lounge on Facebook for updates and consider joining the Extra Life team to help make a difference for children in your area!

 

Carnage Royale Opens for Game Submissions

Death with Walther and scythe in hand, captured in the closing shutter of a lens.Care for a game, Secret Agent 802?

Carnage Royale is looking for people to volunteer to share and teach their favorite games at this year’s convention, November 4th through 6th, 2016 in Killington, Vermont. A tabletop game convention like Carnage wouldn’t exist without passionate people who step up to volunteer to run games for players, so we’re putting the call out for game submissions. Whether you’re an enthusiast looking for fellow players, a designer who wants to get their game some exposure or a publisher with a stable of titles to show off, we want to hear from you! Carnage game offerings span the spectrum from board and card games to miniatures battles of all genres to role-playing adventures.

When you’re ready, fill out the GM submission form on our site with your game’s details and send them to us. If you would like to submit more than one game, wait a moment after submitting and your web browser will be redirected to the submission page.

The deadline to have your submissions in to Carnage for inclusion in the convention book is July 31st. Submissions received after that date may still be considered, but Carnage cannot guarantee they will be included in the convention book on publication, which is the best way to get maximum exposure for your game.

Carnage Royale is a tabletop game convention that runs November 4th through 6th, 2016 at the Killington Grand Resort in Killington, Vermont. Lodging information at Killington is available. Once the convention book is compiled, registration will open to conventioneers in the fall. For further updates, you can check back at www.carnagecon.com, and follow Carnage on Facebook and Twitter.

Carnage Design Prototype Gathering

This year Carnage is going to try something new in the board and card game arena. A good friend of Carnage for a number of years, suggested a new type of event for the convention, a design prototype event. Matt Golec, after going through the process of getting his game, Penny Press published, made the suggestion that the convention offer some space for aspiring designers to show off their prototype games. We immediately loved the idea, of putting together designers with a large group of play testers. So this year in the pre-registration book you may have noticed the Carnage Design Prototype Gathering all day Saturday in the Escapade room. We are offering, with the help of local and not so local designers, a number of prototype board and card games for you to try out and enjoy.

One group that helped with making this event bigger than we had dreamed is the Vermont Gaming Community Design Group. They run a weekly workshop, “Let’s Make Games Vermont.” The workshop is focused on the design of traditional tabletop games. Members test each other’s prototypes and provide feedback and suggestions as well as share individual talents and experiences such as design, illustration, game theory, prototyping, fundraising and manufacturing. It is free to attend and open to the public. For more information join their Facebook group under Let’s Make Games: Vermont.

We would like to thank all the designers, Matt, and the VGC Design group for helping to make this event possible. Please be sure to check out the links throughout the article for more information on the groups and individuals that helped to make this event possible. So without further ado, here is a list of the games offered with more detailed descriptions. Please be sure to stop by and see the hard work, the creativity and the dedication put into these games. Give them a play and help the designers out with your comments and feedback.

No Honor Among Thieves (Designed by Adam Watts) is a competitive/cooperative game for three to six players, in which each player assembles a crew of thieves and sets out to see who can steal the most lucre from the rich and powerful of the kingdom. Working alone is difficult, but working together leaves you open to betrayal by your so-called allies–or gives you the chance to betray them, and take it all for yourself. Be careful with your backstabbing knives, however. Thieves like to say they have a code of honor, but once that illusion is broken, there’s no going back. What will you risk to be the richest and cleverest thief in this city of rogues?

Chimera (Designed by Adam Roy) In an underground laboratory, a powerful organism called, “Chimera” has been designed by the world’s most advanced artificial intelligence. The most complex creature alive, it contains the DNA sequences of all flora and fauna, and the ability to express those genes at will. With a limitless capacity to adapt, and a clearly malicious intent, this creature has the raw, biological power to wipe us off the face of the planet. It’s up to a finite and dwindling band of humans to escape, and destroy the creature before it can infect the world. Of course, you can never tell if that civilian hasn’t been infected already. Human or Chimera, choose from several sets of distinct decks from which to slowly build your side with the addition of technological marvels or deadly creatures. Navigate the changing map to escape or eliminate the opposition. As staff and civilians try desperately to escape, the Chimera is there to ambush, trap, and outright attack them at every turn. Use human ingenuity to evade or destroy the fledgling lifeform before it takes on the traits of the most deadly creatures in the world and eliminates the last of those humans that could stop it. Or be the one to wipe the humans out for good.

Frontier Planet (Designed by Orson Bradford) Humanity has established a precarious foothold on a distant world. Yet, the new home is unlike the gentle Earth: it has different gravity, extreme temperatures, meteor storms, and a variety of other hazards. Never fear, pioneers are tough. With careful management, and strong leadership, even this hostile rock can be tamed. Unfortunately, the greatest danger may lie within. Each player struggles for control, choosing to working for the common good or for themselves, in order to become the colony leader by the end of the game. If they can’t work together, the colony will fail and all are doomed. The stakes are high on the Frontier Planet!

Last Van Standing (Designed by Tim Shaw) In the future, wandering crews explore what remains of the world, fighting over relics and burning one another with magical flames. Choose a faction, assemble a crew, construct a Van – your crew’s home, chariot, and totally sweet ride. Will you outmaneuver your foes or ram them head on in a knock-down drag-out fight to be the Last Van Standing? Turn any tabletop into a magical apocalypse in this rules-light, fast tactics game of miniatures and toy cars for 2 or more players.

Skyrise (Designed Alex Cutler-Freese)  Welcome to Skyrise, the city-building game where players both collaborate and compete to build a thriving metropolis block by block! Lay down residential and commercial tiles and then claim them with your stackable building blocks to break ground on towers that will rise high above the playing field. Score extra points by building near common city buildings like banks, schools, and parks. You can also get a leg up on the opposition by working on secretly-held contract cards that offer players unique and challenging tasks to complete for bonus points. Cities expand both horizontally and vertically as the game progresses, and no two cities will ever be alike! Handles 2 – 4 players with a game length of approximately 1 to 1.5 hours.

Interregnum (Designed by Aviary Games) In Interregnum you will compete for the crown against 2-4 other players. You begin with a paltry collection of peasants, nobles, money and military might and must quickly shape your lands and resources into a powerful engine capable of securing the throne for you. But along the way you have choices to make – will you aid the regent faithfully, hoping to earn his favor through honorable service? Will you attempt to blackmail him? Will your power reside in currency, military might or politics? And what will you do about your rivals, who may attempt to undermine your efforts at any moment… unless you strike out at them first.

GATUCA: The DNA Dice Game (Designed by Douglas Hettrick) Evolve quicker, smarter and more vicious! GATUCA is a two player, dice based, combat game. Control the very DNA of your existence as you go head-to-head in this quick two-player game. Outwit your opponent as you simultaneously decide how aggressively to attack and defend. The first to destroy all of their opponents life wins. While your defeated foe will be just another withered dead-end on the evolutionary tree.

A History of Chaos (Designed by Scott Kimball) For centuries now nothing has changed. Armies rise and fall again and again. Conquerors attempt to make a name for themselves no matter the price in blood. Families and countrysides are torn apart while their stories become buried in the rubble, and for every victory there are countless dead. People in this land never seem to learn that sometimes the Pen is indeed mightier than the Sword. All we can do is hope that perhaps someday the story won’t repeat itself. Factions utilize unique creatures to fight for control of land and resources in this strategic card game based on managing unknown chaos. Obliterate any fool that gets in your way, but be sure to watch your back. Use spoils of war to obtain powerful items from the Shopkeep and wreak further havoc on your foes. Become a legend and pass down your heritage or fade into obscurity and lose it all in A History of Chaos.

S.U.E.T the Card Game (Designed by John LeMaire of First Stall Productions) So you want to become a member of the Society of Ultimate Evil and Terror, huh? Well you’ve come to the right place. S.U.E.T the Card Game is a game where you take the role of one of four evil geniuses trying to gain entry into this… illustrious(?) organization

Killington Grand Checkout Time

As a reminder for Carnage attendees staying at the Killington Grand for the weekend, standard checkout time is 11:00am. If you are curious about the possibility of a later checkout, inquire with the front desk. Later checkout times usually depend on upcoming reservations, so it may vary from room to room.

Other places to stay on the mountain, including the various condominiums, may have different policies, and you should check directly with them about their checkout policies.

Trading in the Land of the Lost, Carnage of the Lost World’s No-Ship Math Trade, Is Now Open

As previously foreshadowed, Matt Golec is coordinating the now-annual Carnage math trade, wherein people offer games up for trade, compose want lists of what others are offering for trade, and then a computer program sorts it all out to optimize the trading. It’s pretty cool, and a fun way to turn over your game library. The types of items you’ll find in the math trade include board games, role-playing games, other gaming paraphernalia and even things outside the scope of Boardgamegeek.

From now until October 29th, 2015, people can post games offered for trade to the Trading in the Land of the Lost geek list on Boardgamegeek. After that deadline, participants have until November 2nd to submit their want lists, identifying the things they would like to receive and what they would be willing to give away in exchange. Then Matt will run the program, list the results and the exchanges will happen at Carnage of the Lost World the following weekend. It’s just that easy!

Carnage of the Lost World’s Convention Book is Available for Download

Note: This post links to the 2015 convention book and is made available for informational purposes only. If you’re looking for the current year’s convention book, check the sidebar, or the top of the News page.

Carnage of the Lost World convention book cover: Death, wielding an elephant gun, stands with one foot on the neck of a dead tyrannosaurus.Carnage of the Lost World’s convention book is now available for you to download as a PDF, as well as a schedule grid to help plan your weekend. Check out the addendum page, explained below, for the latest game news. Once you’ve picked out the games you would like to play, fill out the preregistration form at the back of the book and send it in before the first week of November. There are no guarantees in preregistration, of course, but sooner is always better, and it never hurts to include a second choice.

GMs, if you would like to sign up to play in addition to running games, send in the pre-reg form, noting on it that you are a GM.

Once that’s taken care, all you have to do is sit back and relax and get ready for Carnage of the Lost World, November 6-8, 2015 at the Killington Grand! You could also rustle up some games to offer for trade in the annual no-ship math trade, Trading in the Land of the Lost, too.

  • Carnage of the Lost World Convention Book — 2015 [PDF, 2.6MB]
  • Carnage of the Lost World Schedule Grid [PDF, 110kB]

Addenda, Errata and Other Updates

Now that the convention book is published, we’ll be using the addendum page to list late additions, corrections and cancellations. Visit it often to see the latest and greatest of what Carnage of the Lost World has to offer. Any questions can be directed to info@carnagecon.com.

New Spaces, Venue Changes

Carnage has access to some new convention spaces this year in the Snowshed building: the Ticket Room, the Pods and Snowshed-Gateway are all rooms on the ground floor, below the Snowshed ballroom, which most convention-goers know as the main role-playing game space. The new rooms are all pictured in the map on page 29 of the convention book.

Additionally, the Killington resort is in the process of renovating, which changes some of the routes prior attendees may be used to, and the availability of some amenities. Check out our rundown of what’s to eat and where for details.